Education on Meta Quest, in two shapes
Educational apps for Meta Quest tend to fall into one of two categories, and the difference matters more than the subject matter does.
The first is lesson-based. Someone authored a set of guided experiences ahead of time: an anatomy atlas, a language practice scenario, a tour of a historical site. These are polished and well suited to a set curriculum. Their limit is the edge of what was authored, so the moment a learner asks something unplanned, the app has no answer.
The second is generative. There is no library of prepared lessons because the lesson is assembled from the question. CuriosityXR works this way, which is why it has no fixed subject list and why follow-up questions do not run out.
